AizenGames


Advanced Level Design
MASTERING NON-LINEAR GAMEPLAY
Full Sail University
Jan. 2024 - Feb. 2024
Level Design Planning and Documentation | Unreal Engine Proficiency | Blueprinting | Level Design | Pacing Optimization | Storytelling | Gameplay Programming | Graphical User Interface (GUI) | Presentation Skills | Iterative Design
LEVEL DESIGN DOCUMENT
Constructed a comprehensive design document outlining
the level's story, description, mood boards, top-down maps,
and custom mechanics.
FINAL LEVEL WITH GAMEPLAY
Enhanced the block mesh level with detailed assets, refined
lighting, and added gameplay mechanics to create a
polished and replayable level.
MECHANICS PRESENTATION Showcased custom Unreal Blueprint mechanics in action,
discussing their implementation within the level.
LEVEL PRESENTATION Presented the month's worth of work, discussing the level
design document, showcasing gameplay, and presenting
collected data.