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Advanced Level Design

MASTERING NON-LINEAR GAMEPLAY
Full Sail University
Jan. 2024 - Feb. 2024

Level Design Planning and Documentation | Unreal Engine Proficiency | Blueprinting | Level Design | Pacing Optimization | Storytelling | Gameplay Programming | Graphical User Interface (GUI) | Presentation Skills | Iterative Design


  • LEVEL DESIGN DOCUMENT

    Constructed a comprehensive design document outlining

    the level's story, description, mood boards, top-down maps,

    and custom mechanics.

  • FINAL LEVEL WITH GAMEPLAY

    Enhanced the block mesh level with detailed assets, refined

    lighting, and added gameplay mechanics to create a

    polished and replayable level.


  • MECHANICS PRESENTATION Showcased custom Unreal Blueprint mechanics in action,

    discussing their implementation within the level.


  • LEVEL PRESENTATION Presented the month's worth of work, discussing the level

    design document, showcasing gameplay, and presenting

    collected data.

Project Gallery

Chris Cieza

Visionary Game Design Entrepreneur | Crafting Concepts into Immersive Gaming Experiences, Shaping the Future of Interactive Entertainment | Game Designing Program (Online) @ Full Sail University

Contact Info

‭+1 (631) 838-0463‬

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